1941: Counter Attack | |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Designer(s) | Kihaji Okamoto |
Series | 1942 |
Platform(s) | Arcade, SuperGrafx |
Release date(s) | February 1990 |
Genre(s) | Vertical scrolling shooter |
Mode(s) | Single player, 2 player Co-op |
Media/distribution | ROM, HuCard, UMD |
Cabinet | Upright |
Arcade system | CPS-1 |
CPU | Motorola 68000 @ 10 MHz |
Sound | Zilog Z80 @ 3.579545 MHz, Yamaha YM2151 @ 3.579545 MHz, OKI6295 @ 7.576 kHz |
Display | Vertically oriented, 224 × 384, 4096 palette colors, 60 Hz refresh rate |
1941: Counter Attack is an arcade game in the "vertical scrolling shooter" genre made by Capcom in 1990. It was also released on Capcom Classics Collection Remixed for the PSP and Capcom Classics Collection Vol. 2 for PlayStation 2 and Xbox.
The goal is to shoot down enemy airplanes and collect weapon power-ups (POW). The game uses a vitality system instead of life system in which if the player is hit, it loses one point of vitality and the player is destroyed if hit with 0 vitality then the player is given the option to continue. One is only able to perform three loops per level and a bonus is awarded at the end of the level for unused loops. Player 1 uses a P-38 Lightning and Player 2 uses a Mosquito Mk IV. The game shifts from the original Pacific Front setting with that of the Western Front, in the north Atlantic Ocean.
The game consists of six levels.
It was the first shoot 'em up to add +1 to the score when a continue is used.[1]
1941: Counter Attack was ported to the SuperGrafx in 1991 and to the GameTap. It was also released as part of the Capcom Classics Collection Vol. 2 for the PlayStation 2 and Xbox and Capcom Classics Collection: Remixed for the PlayStation Portable in 2006.
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